AI-Based Hotel Front Office Training Application Game Concept for Hospitality Students

Keywords: Artificial Intelligence, educational game, front office, simulation, vocational education

Abstract

The advancement of Artificial Intelligence (AI) technology present numerous opportunities in vocational education, particularly in the hospitality sector. Front office is a department studied by Hospitality Students, however many educational institutions face challenges in providing authentic front office training, whether due to limited access to actual hotel environments, budget constraints, or a lack of opportunities to interact directly with guests. This study proposes a conceptual design of utilizing AI as an interactive virtual guest in an educational game learning application for front office training. The concept also integrates speech recognition as the form of communication with the AI virtual guest to create a realistic and interactive learning experience. The model is designed to support independent and repetitive practice through various guest scenarios such as reservations, check-in/check-out services, and providing information. A qualitative descriptive method was employed through literature review and needs analysis. The findings recommend the use of AI-based simulation as a complement to live training and as a foundation for future development of hospitality education applications. Preliminary validation using the User Experience Questionnaire (UEQ) indicates that the concept received a score of 2.0 for attractiveness, 1.82 for pragmatic quality, and 1.72 for hedonic quality, which are in the category of Positive. These results suggest that the application concept could serve as an alternative solution for vocational learning by offering a simulated experience that closely resembles real-world front office operations.

Author Biography

Rickman Roedavan, Telkom University

Rickman Roedavan also known as Rikman Aherliwan Rudawan, M.Kom., is currently lecturer in Multimedia Engineering Technology at Telkom University, Indonesia. He is the author of the best-selling book series "Unity Tutorial Game Engine." and actively as international class lecturer with some universities such as: King Mongkut's Institute of Technology Ladkrabang (KMITL) Thailand, Universiti Kuala Lumpur (UniKL), and Management and Science University (MSU) Malaysia. Additionally, he is an international research collaborator with prestigious institutions like Royal Melbourne Institute of Technology (RMIT) Australia, Multimedia University (MMU), and Universiti Teknologi Melaka Malaysia (UTEM). His primary research interests include interactive multimedia, game development, and metaverse engineering. He was born in Bandung on June 19, 1982. Contact him at rikman@telkomuniversity.ac.id.

Published
2025-08-13
Section
Articles